Brawl - Diddy Kong - Subaction - LandingFallSpecial

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Stats

IASA: 32
Subaction Index: 0x33

Scripts

Main

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect1(5240)
    3. SyncWait(21.0)
    4. SoundEffect1(5311)
    5. SyncWait(5.0)
    6. SoundEffect1(5309)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
    2. AsyncWait(4.0)
    3. Rumble { unk1: 23, unk2: 0 }
    4. AsyncWait(25.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }